Staging Area
From Fleets Game Guide
- The staging area will continue to be expanded upon, it is in its basic form at this time.
Contents |
Headquarters
You start with your HQ. This is your home! Your headquarters contains everything you need to expand and construct new outposts. Population increase is the primary requirement for leveling up the Station HQ, which opens up better resource-management technologies and infrastructure.
Collect Income
- Cost: 12 Hours, Free
- Gain: $10,000, +500 Population, no expiration.
Planetary System
Tier 1
Biodome
Collect Income
- Cost: 10 Minutes, Free
- Gain: +25 Population, no expiration.
Description: Biodome outposts provide food and housing for colonists, and increase the rate at which your Population grows.
Tier 2
Habitat Station
Expand Living Quarters
- Requires Level 2, eliminates tier 1 option.
- Cost: 1 Hour, Free
- Gain: +100 Population, no expiration.
Description: Habitat Stations provide more room for living quarters than basic Biodomes, allowing you to expand your Population more quickly.
Industrial Station
Manufacture Goods
- Requires Level 3, eliminates tier 1 option.
- Cost: 3 Hours, $6,000
- Gain: +250 Population, $12,000
Description: Industrial Stations are equipped with manufacturing facilities for producing consumer goods.
Deep Space
Tier 1
Listening Post
Colony Beacon
- Requires Level 3
- Cost: 12 Hours, Free
- Gain: +500 Population, no expiration.
Description: Listening posts can be constructed in deep space, and can be upgraded to serve as a beacon for trade vessels, or an early warning against an enemy attack.
Tier 2
Trade Station
Trade Goods
- Requires Level 4
- Cost: 6 Hours, $12,000
- Gain: $24,000, +500 Population
Description: Trade Stations serve as off-loading and transfer points for merchant convoys, and are capable of generating a large amount of income.
Asteroid Field
Tier 1
Small Mine
Process Ore
- Cost: 30 Minutes, $1,000
- Gain: 1x Resource Canister, $3,500
Description: Mining outposts collect raw ore and other materials, and are useful as a source of income and crafting components.
Tier 2
Refinery Station
Process Small Asteroid
- Requires Level 2
- Cost: 1 Hour, $2,000
- Gain: 2x Resource Canister, $6,000
Description: Refinery Stations specialize in processing raw ore into usable minerals and precious metals. Refineries have a much higher chance of finding special items than regular Mining Outposts.
Crystal Field
Tier 1
Small Mine
Process Ore
- Cost: 30 Minutes, $1,000
- Gain: 1x Resource Canister, $3,500
Description: As in the Asteroid Fields, Mining outposts collect raw ore and other materials, and are useful as a source of income and crafting components.
Tier 2
Extractor Station
Extract Crystal
- Requires Level 2
- Cost: 2 Hours, $4,000
- Gain: $10,000
Description: Extractor Stations specialize in separating viable Telurite and Veridium samples from unprocessed ore. Refineries have a much higher chance of finding special items than regular Mining Outposts.
Nebula
Tier 1
Nebula Outpost
Process Fuel
- Requires Level 2
- Cost: 15 Minutes, $500
- Gain: $2000
Description: Nebula Outposts filter and collect small amounts of useful gasses from nebulae, generating income in the process.
Ice Cloud
Ice Clouds currently have no structures.
Dust Cloud
Dust Clouds currently have no structures.
Gas Cloud
Gas Clouds currently have no structures.
